Abilities
Athena registers 26 runtime abilities from DefaultAbilityRegistrationHandler. Ability ids are matched case-insensitively by /ability give <player> <ability> <amount>.
Most abilities are grantable item abilities and are identified by the athena-ability-item NBT value configured in ability.yml. Viper is the only registered ability that explicitly returns isItemGrantable() == false; /ability give and the ability menu reject it with ability_not_grantable.
ability.yml also contains a jett_ability section, but no Jett ability is registered at runtime.
Ability List
| Ability ID | Rarity | Trigger | Item / Config | Cooldown | What it does |
|---|---|---|---|---|---|
Palioxis |
Rare | Item, right-click | ENDERPEARL |
30s |
Launches an ender pearl mobility item. Activation is blocked in safe zones, and cancelled launches can refund the item when refund_on_cancel is enabled. |
Grappler |
Uncommon | Item, fishing rod cast | FISHING_ROD |
30s |
Marks the fishing hook as a grappler hook and pulls the user toward the hook location when it lands without catching an entity. |
Kangaroo |
Rare | Item, right-click | FIREWORK_ROCKET |
30s after landing/second jump |
Applies a directional jump boost, cancels fall damage from the jump, and starts cooldown after landing or after the second airborne boost. |
Viper |
Rare | Passive kit combat | kit_id: Viper |
10s after proc |
When the active kit is Viper, sword hits have chance percent to poison the victim for duration seconds. Not grantable as an item. |
Cactus |
Mythical | Passive kit defense | kit_id: Cactus |
None | When the active kit is Cactus, incoming player melee damage has reflect_chance percent to reflect reflect_damage_multiplier of final damage back to the attacker. |
Phantom |
Legendary | Item, right-click | FEATHER |
30s |
Grants temporary flight and invisibility for flight_duration, then restores the previous flight state when it expires or the player dies/quits. |
Melon |
Legendary | Item, right-click | MELON_SLICE |
30s |
Shoots a falling melon projectile. On collision it knocks the first valid target away and upward, then removes the temporary projectile block. |
Cyclops |
Rare | Item, right-click | REDSTONE_DUST |
30s |
Fires a timed laser stream of red/orange falling-block projectiles that damage the first valid player target hit. |
Zeus |
Rare | Item, right-click | GLOWSTONE_DUST |
30s |
Fires a lightning-bolt projectile that damages a valid target and plays a lightning effect without starting block fires. |
Fireman |
Uncommon | Passive kit environment | kit_id: Fireman |
None | Active Fireman users are immune to lava/fire/fire-tick/hot-floor damage, but take periodic damage while standing in water. |
Chemist |
Legendary | Passive kit kill reward | kit_id: Chemist |
None | Active Chemist users receive stacked splash harming potion refills after valid player kills outside safe zones. |
Switcheroo |
Rare | Item, snowball hit | SNOWBALL |
45s |
Throws a marked snowball. Hitting another player swaps the shooter and victim locations and records damage attribution for the shooter. |
Torch |
Rare | Item, right-click | BLAZE_POWDER |
45s |
Emits a burst of dragon-breath snowball projectiles. Players hit by the marked projectiles are set on fire. |
Stomper |
Legendary | Item, right-click then sneak | ANVIL |
25s |
Launches the user upward. Sneaking while airborne slams downward; landing cancels user fall damage and damages nearby entities based on fall damage with sneaking/blocking caps. |
Spiderman |
Ultimate | Item, right-click | COBWEB |
45s |
Shoots a web projectile that places temporary cobwebs around hit enemies and rolls those blocks back after web_duration. |
Rogue |
Legendary | Item, melee backstab | GOLDEN_SWORD |
30s on successful backstab |
Attacks from behind deal configured direct backstab damage, play break effects, and briefly slow the Rogue user. Failed backstabs do not start cooldown. |
Vampire |
Rare | Item, right-click and kill passive | BAT_SPAWN_EGG |
45s |
Launches a bat swarm that knocks back and periodically damages nearby enemies. Vampire users also gain regeneration after kills. |
Yoda |
Uncommon | Item, right-click | GREEN_DYE |
45s |
Pulls nearby non-safe-zone players toward the caster over repeated ticks and notifies affected targets. |
Eskimo |
Ultimate | Item, right-click | PACKED_ICE |
30s |
Builds a temporary hollow ice dome at the user's location and grants temporary strength. The dome rolls back after dome_duration. |
Ninja |
Ultimate | Item, right-click | NETHER_STAR |
10s |
Throws a shuriken snowball that damages, blinds, and slows players hit. Valid kills repair armor and refill shurikens. |
Fisherman |
Uncommon | Item, fishing rod hook | FISHING_ROD |
20s after successful hook |
Marks the fishing hook as a Fisherman hook. Catching a player teleports the target to the user and starts cooldown only after the successful hook. |
Enhancer |
Rare | Item, right-click block | BREWING_STAND |
60s |
Places a temporary stim beacon above the clicked block. Nearby players carrying the Enhancer item receive speed, resistance, strength, and regeneration effects. |
Dwarf |
Rare | Item, sneak charge then hit | GOLDEN_AXE |
10s after charged hit |
Sneaking charges the axe using the XP bar. A fully charged hit knocks the target away after a short delay and Dwarf users take reduced fall damage. |
Barbarian |
Legendary | Item, right-click | CYAN_DYE |
35s |
Summons temporary owned silverfish, applies activation slowness, targets the closest nearby enemy, and credits silverfish damage to the owner. |
Avatar |
Legendary | Item plus airborne sneak | LIGHT_BLUE_DYE |
Water gun 30s; dash 15s |
Shoots a water projectile that slows/traps targets in temporary water. Sneaking mid-air dashes forward, ignites nearby players, reduces Avatar fall damage, and repairs armor on kills. |
Archer |
Uncommon | Item, bow shots | BOW |
None | Marks arrows shot from the Archer bow and applies distance-based bonus damage at 10, 20, 25, and 30 block thresholds. |
Operational Notes
- Item ability activation is blocked in safe zones unless the ability is passive and handled by kit state.
- Target checks skip safe-zone players for projectile and pull effects.
- The ability item NBT key is stored under
AthenaConstant.ABILITY_ITEM_NBT_KEY, currentlyathena-ability-item. ability.ymlcurrently uses the key spellingvelocity_multiplierfor Grappler and Kangaroo velocity tuning; use the config key as shipped.- Cooldown expiry emits
AbilityCooldownExpireEventand usesability_cooldown_expire_message.